He believed that a lair of the Temple of Tiamat, now looted, might still contain some secrets sacred to Bahamut. The PCs traveled to the plane under the advice of Itzok, a dragon shaman of the Tribe of the Bronze. I wanted some real physical challenges, but I also wanted the PCs to direct their own actions and make their own choices. The adventure in the Plane of Radiance is the first in a long time that actually played out live the same way I envisioned it playing in my head. I decided to use the Plane of Radiance detailed in Dragon, since it is intriguing but not overly dangerous. I wanted to create an adventure heavily invested in roleplaying and skill use that took place in an otherworldly location. The second adventure was heavily inspired by the book Imajica, by Clive Barker, that I'm currently reading. The first adventure was a straight kill-the-kobolds adventure, but it introduced many draconic themes including a dragonborn cleric of Bahamut and the green spawn of Tiamat (Monster Manual IV). Juggling the encounter difficulty was challenging, but worked out okay in the second adventure. The first adventure was completed by six players, while the second was finished by only three. Borrowed from Eberron, a Warden of the Woods serves a sect of druids called the Wardens and is dedicated to protecting the forests and plains and those dwelling therein from evil. A spellscale is a draconic humanoid race.Ī killorian is a plant humanoid tied heavily into nature. A dragon shaman respects dragons and gains power from them. A dragonborn is a race transformed into a platinum humanoid dragon and follower of Bahamut. Another player also joined the campaign, playing a stonehunter gnome ranger.īahamut has a stronger influence in Krarvell than the core rules indicate. The player of Caden had to leave the campaign as full-time player due to a new job. Rinok the Bronze, a human bronze dragon shaman.Ī killorian druid and Warden of the Woods.Ī stonehunter gnome (Dragon Magic) ranger. Here are the PCs created for the world of Krarvell:Ĭaden "Streak" Underbough, a male halfling rogue. One comment I heard was than no one in our group would normally take an 8 or 9, but having a couple of characters with those scores made the PCs quite different from each other and more interesting. I liked the way the scores turned out, as did my players. I used the random drawings to give some flavor and possible background material to each PC. Bahamut and Tiamat are part of the deck as well. The cards themselves depict all ten of the iconic metallic and chromatic D&D dragons along with a handful of humanoids including the fool, the druid, and the dragonhunter. This option not only added draconic flavor but also allowed for semi-random, but balanced, generation of ability scores.ĭespite the various number systems for choosing ability scores, many of my players like a degree of randomness in their scores. To add to the draconic flavor of the world of Krarvell, I used the Three Dragon Ante deck from Wizards of the Coast to generate ability scores following the rules in a recent Dragon Magazine article.
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